This large magma cube attempts to spawn on the basalt, but because there is a piece of iron bar intersecting its hitbox, it is unable to spawn. With use of / summon, magma cubes can potentially range from size 1 to 127 (NBT Size tag 0–126). Only sizes 1, 2 and 4 (NBT Size tag values 0, 1 and 3 respectively) spawn naturally. Due to being inherently fireproof, magma cubes can spawn on magma blocks. The space they spawn in must be clear of solid obstructions and liquids. In conclusion, make the templates more like resuable schematics instead of expensive, tedious,"difficulty boosters".Magma cubes spawn in areas of the Nether at all light levels. Justifying netherites added fire resist, lava burn resist, and enchantment boost, or even possible buffs the armor could get in the future. It would also make sense to the quasi-lore the game has regarding magic items. Netherite upgrades in particular should cost a significant amount of xp per item vs other templates, maybe even something like 30 levels PER item for added "challenge". nonetheless i still think using any template, cosmetic or not, should cost XP levels. Upgrading to netherite is already a tedious process for armor and gear that arguably doesnt have benefits that justify the cost. In this case the netherite template can be found and players can have a "I can finally craft netherite gear!" moment. Instead, the netherite upgrade template, and all other templates should not be consumed upon use, much like banner patterns, almost like finding the schematic for a design in the one place it makes sense to find, much like the ship and temple templates. This will only encourage most players to never get netherite gear for the sake of time and cost. 1 upgraded diamond item will cost 4 gold, 4 nether scrap, 7 diamonds and 1 netherack for cloning the template, the diamond tool you want upgrade, and the template itself that you have to search for. Making crafting recipes more rare and tedious isn't a good way of adding challenge to the game. The netherite upgrade is essential, and the player should be able to get one from any bastion they visit. The bastion already has its own amount of random chance treasures - Pigstep, Snout Banner Patterns, and the Snout Armor Trim now. The bastion remnant would still be an integral part of game progression, but at the same time - every bastion remnant would be integral to game progression, instead of it being a random chance that this one is actually useful. the hard part, then, and the part that would keep the players using diamond gear that much longer, would be either hunting down more bastions or mining enough diamonds to continuously duplicate it to get all the gear they need, on top of the already tedious task of getting that much ancient debris. this would still keep the netherite upgrade hard to get (brave all the piglin brutes in the bastion and hunt through the chests to get it), keep the treasure bastion unique (twice of them!) and make it so it is easier to obtain the netherite upgrade in the first place. I think every bastion should be guaranteed to have one netherite upgrade in it, similar to how treasure bastions already have guaranteed two.
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